In addition to the GameStack announcement, Microsoft also touted the migration of its Xbox Live toolkit from PC and Xbox One to Android and iOS, allowing developers to include party systems, messaging, Xbox achievements, Microsoft sign-in, and cloud saves in mobile games on those platforms. At the moment, however, there's no sign of Xbox Live for Switch as yet.
"Today, we're excited for Xbox Live to become part of Microsoft Game Stack, providing identity and community services".
Xbox Live first launched on the original Xbox console back in 2002, but in recent years we've seen a couple of Xbox-Live enabled games on Windows 8, Windows Phone, iOS and Android devices.
With the SDK, game developers can pick and choose which Xbox Live features make it to their mobile games.
Microsoft's Bringing Xbox Live to Android and iOS
"We believe so strongly in community, and Xbox Live really being at the heart of our gaming community", Microsoft gaming cloud chief Kareem Choudhry said in a briefing, according to The Verge.
The company made the news through its GameStack blog aimed at software developers, as Microsoft will depend on developers to implement these tools into iOS and Android games using its brand new GameStack software developer kit, or SDK.
While the lack of Xbox Live support for Nintendo Switch may seem conspicuous, having been listed among Microsoft's plans for GDC, that doesn't mean it isn't necessarily still on the cards. Microsoft wants to use its Azure services such as PlayFab, Xbox Live, and soon, Project xCloud, to help developers reach gamers wherever they are, on whatever device they want to use. The company did not have any announcements related to Nintendo Switch as well. "Phil [Spencer] has been very proactive on issues like cross-play, cross-progression, and uniting gamer networks, and we're willing to partner with the industry as much as we possibly can".