Still, regardless of whether it uses your phone or your PC, the key thing HTC are pushing with the Vive Cosmos is the fact that you don't need any of those pesky base stations (those magic black boxes that do all the room tracking on the ordinary Vive) to set it up, thereby making it much easier to use and start messing about with.
Why not tell us the cost?
The reason is probably just licensing, that some developers don't want to have a small cut and would rather sell their wares for the full price. "VR and AR need to be about experiences, not applications", he said.
Besides just enabling new controller-less experiences, the company also notes the new headset could have a significant impact on accessibility since it could open up VR experiences to people who aren't able to use traditional hand controllers.
The system is still in development, with HTC Vive saying that it "includes both operational and experiential elements" created to impact its entire portfolio.
So, it's clearly going to work with a smartphone.
What does that mean? Will it be wired?
We get that it's fun to tease something at the tail end of a press conference, but this was more than a hushed nod to a new product.
Because, if we haven't made it clear enough yet, VR is still a really cool experience. Announced earlier today (or last night for those of you in the UK), the Vive Cosmos is the latest headset from HTC, and it's been designed with top quality comfort and ease of use in mind. It still could very well be the future of entertainment. HTC also shows a depiction of the headset hardware, including a screen you can flip up to see the real world without having to fully remove the headset. Be sure to stay tuned in to Windows Central for more updates about all the news around HTC Vive! Pricepoint, release date (although 2019 is planned), and other vital information have yet to be given, although HTC says they'll share more down the road.
So come on HTC - let's hear more about this Cosmos headset. It lacks all the indentations of previous headsets used by the Lighthouse sensors to track the headset.