The developers of the more than 3,000 titles available today for Xbox One, as well as the studios that are developing the games of the future, will be able to take advantage of Project xCloud to significantly increase access to titles without additional work.
For the most comfortable game you will need a wireless controller from the original Xbox One that connects via Bluetooth. While cloud solutions that permit gaming outside of the console are nothing new - Sony's PlayStation Now service launched in 2014 - Microsoft's vast data centre infrastructure makes it well placed to provide scalable true-to-life gaming experiences on the cloud.
"Our goal with Project xCloud, it is to deliver a quality experience to all players, on all media, which remains consistent with the speed and high-fidelity experiences that players are experiencing and are waiting on their PCs and consoles." says Microsoft on its website.
Microsoft plans to start testing this streaming gaming in 2019. Technology Project xCloud is based on the Microsoft Azure cloud platform using special servers that are closest to the hardware and software features to the Xbox One. Rest assured, if a problem crops up in nearly any corner of the world, Microsoft will at the very least, be able to hear about it and take steps to ensure that the problem is solved as quickly as possible. Public trials of the service will only kick off next year, but for now, the company is recruiting developers to bring content to the service and to help with testing in a private beta. Microsoft is in the process of developing game-specific profiles that will allow mobile devices to input complex controls found on consoles and PC with touch commands only. "Delivering a high-quality experience across a variety of devices must account for different obstacles, such as low-latency video streamed remotely, and support a large, multi-user network", he said.
Cloud gaming is obviously more of a challenge than streaming audio or video due to its dynamic, rapidly changing nature. Interestingly its test experience is running on a 10Mbps connection. Right now, Microsoft's researchers are looking to combat latency with new networking technology, in addition to tackling issues with video encoding and decoding across devices.