That issue at the top of most players' minds is likely the loot crate situation. Over the past few weeks, concern has been mounting that the game will feature pay-to-win microtransactions for loot crates.
Unfortunately, we don't know if the system we saw in the beta will remain the same or see some tweaks.
"As a balance goal, we're working toward having the most powerful items in the game only earnable via in-game achievements".
"Players earn crates by completing challenges and other gameplay milestones or by purchasing them with in-game credits or Crystals, our premium currency", reads the blog.
DICE pointed out that the loot box and progression systems in the beta are not representative of the final product, but it also confirmed that players will find Star Cards (that give your character bonus abilities) in those randomized crates - you just won't get the best ones. Inside crates, you'll find Star Cards, emotes, victory poses, and outfits; any duplicate Star Cards you receive are turned into crafting parts that can be put toward other Star Cards of your choosing.
There's great news for you if you were unable to get in on the Star Wars: Battlefront 2 open beta that went live for everyone this past weekend. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
DICE is also considering changing Strike Mode to a best of three solution, nerfing the Spcialist's infiltration and buffing the firepower of the First Order Flametrooper. And even though they don't always make comments, it's mainly because "we don't feel we can add anything useful to the discussion".
Star Wars: Battlefront II seems to be the next logical step in the evolution of DICE's multiplayer shooting franchise.