"We really have to engage the players, man", continues Larbrant.
Creative director Magnus Larbrant also weighs in on the move to Early Access, explaining what kind of content players can expect.
We will be adding more gear, more monsters, more Hunters, more game modes, more traits, crafting, and further map variations throughout Early Access.
Though our Hunters would have known little about the technology of moving pictures-motion picture cameras were first invented in 1890, if the historians can be believed-let us stay, for a time, in the year 2017, where we can watch Hunt: Showdown developers discuss the past, the present, and the future of the upcoming PvPvE monster hunter on which they now toil.
While there is no confirmed date for its release, more information can be found on the Hunt Steam page.
For those who haven't been keeping up, Hunt: Showdown is a multiplayer horror experience, in which teams compete to hunt down monsters in the swamps of Louisiana. Hunt: Showdown mixes player-versus-player gameplay with the intensity of hunting targets in a player-versus-environment.
You can either kill fellow players in advance and grab the bounty from the monster for yourself.
The last we heard of Crytek's latest game, the company released a development diary detailing some of the game.
For those unfamiliar with Hunt: Showdown's history, the game was originally announced in 2014 under the title "Hunt: Horrors of the Golden Age" and was slated as the spiritual successor to Darksiders.