While the reveal was exciting to long-time fans, the trailer raised more questions than it answered. "First person absolutely makes sense for us, because our company has always been about creating high-quality roleplaying games", said Gelencser. Fortunately, CD Projekt Red appeared at GameSpot Live during E3 to answer questions during a brief 15-minute interview.
CD Projekt Red also noted that the studio will now be "significantly more open" about the development of the game and although we do not know the precise release date, we now expect more timely updates. "But when all the things happen to you, from you, within you, first person point of view is the right decision to take, especially because of the augmentations". The combat will be faster-paced than Fallout 4, but slower than something like Doom.
Character customisation will feature heavily, your cyberpunk character V being male or female with a range of options for making their look unique. World design was a huge focus in setting the tone. For example, if a character doesn't have a high enough hacking skill to get through a door, they can use their engineering skill to pry open a nearby wall panel to force their way in. Rather, players will be able to choose perks and skills that suit their preferences as they play, allowing them to create their own class over time.
Fluid Class System - Become a Netrunner, Techie or Solo... or a mix of all three.
Gameplay will be in first-person, whereas cutscenes will be third-person. Speaking of the elements which made Witcher 3 special, they said that they will be looking to replicate the immersion and detail and also quest system which was present in Witcher 3 and which made it a success. Don't say we didn't warn you. It's a big game with a lot to do and unfortunately, living my life as well as playing other gamse has meant that it's taken me a while to get through it. But that wasn't all CD Projekt RED had to show us.