Add in a degree of evolution for the character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precedes, while taking it in a new rogue-lite direction.
Motion Twin, the developer responsible for defining the sub-genre of RogueVania, has announced that its title Dead Cells has entered into the GOG Games in Development program. Us poor Steam folk will need to wait until Tuesday to get our constantly dying and coming back to life again hands on the Brutal update. The existing Watcher boss is now the game's mid-game boss, and the newly added Assassin boss tops off the game as its final encounter - although the real final boss will be added toward the end of development.
Chief among the Brutal Update's changes is the way that players level up. Instead of putting points into either Strength, Skills, or Health trees, players will use three new trees.
Here, upgrading Brutality increases your proficiency with weapons, upgrading Tactics increases the effectiveness of your active skills, and upgrading Survival increases the effectiveness of shields.
Additionally, Dead Cells' update introduces two new locations called the Clock Tower and Slumbering Sanctuary. According to Motion Twin, both biomes include new enemies and loot. The game was already, for me at least, quite hard, but Motion Twin have promised the upcoming, and aptly titled, Brutal Update will dial that difficulty up a little more.