If that title reminded you of Lovecraft, you would not be wrong, as the all-present H.P.is an inspiration for indie-devs at Rock Pocket Games and their game, Moons of Madness. You play as Shane Newehart, who is stationed on the red planet. Since the original stories are mainly based in coastal towns, it remains to be seen how well it translates to a place where there are no oceans.
An innovative feature called "Zone Outs" that simulates Lovecraftian madness. The free-roaming, 3D presentation is meant to provide a "realistic interpretation" of the planet, and the puzzles (promised to be an "integral part" of the game) are created to "always fit into the environment and make sense in the context". Throughout the game, players are exposed to hallucinations and visions, which they must attempt to understand and interpret, as they foreshadow certain events mapping out character history.
The team has noted that a meticulous amount of analysis of NASA and Space X research has gone into Moons of Madness, which also explores mental illness through various segments in the game.
These have been a staple of games based in the lore; most notably the "insanity system" that was introduced in CoC:DcoE, which saw your character lose his mind, causing your keyboard and mouse cursor to behave erratically, increasing the difficulty during specific events.
Moons of Madness will be out for PS4, Xbox One, and PC sometime in 2018.
In Moons of Madness, Rock Pocket Games integrates the cosmicism style found in H.P. Lovecraft's hallmark to the game's narrative, environment and gameplay; the sense that ordinary life is a thin shell over a reality that is so alien and abstract in comparison that merely contemplating it would damage the sanity of the ordinary person.
Rock Pocket Games is an independent game development studio, which started developing games in 2008 and is located in Tønsberg, Norway.