However, it sounds like players will also have to spend some time as a Nazi as well.
"It was important for us to balance the authenticity of the game and era, and the dark notes that come with the genocide that the Nazis brought to bear", said Sledgehammer Games' Michael Condrey. The team decided that they wanted to be authentic to the time period with the game's campaign so they included it there but ultimately removed it from the multiplayer and zombies mode. Shocking the old Call of Duty health system, you won't regenerate anymore. Instead, the player will need to restore health with health packs and first aid kits, which you will have to rely on your teammate for. Condrey continued, stating that although the main game has nazi iconography like the swastika, it's trying to depict the horrors of war, whereas "in the multiplayer, zombies, and social space it didn't feel appropriate; it didn't feel like it added honor to the cause". Those features alter the way Nazi Zombies plays out. Perhaps the most significant change will be the tone of Zombies in the game, trading the wisecracking protagonists for a more serious bunch of survivors, and dropping ridiculous settings like Zombies in Spaceland in favor of a more grounded approach.
Headquarters is a space that supports up to 48 people and players can take part in activities. Offense is your standard soldier class, best for taking on zombies. This is in stark contrast to how perks worked in previous Zombies modes, which were consumable items that players could lose upon death.
While these are pretty major changes to the Zombies formula, it does seem like a natural and logical decision to change the game to give it a more "mature" feeling.
Call of Duty: WWII will take us back to the series' roots later this year and fans couldn't be more excited. According to the article, the mission will have players attempting to blend in with other Nazi soldiers and remain undetected.