Originally due out in August, Star Citizen's highly-anticipated 3.0 launch has a new launch window of September. Originally shown off past year at Germany's Gamescom, 3.0 will add in the ability for players to seamlessly fly to, land upon and explore the planets in the game - no small feat, surely.
Star Citizen's alpha 3.0 build is now planned to be released sometime between September 4th and September 11th. But it looks like getting this out the door is causing the developer several issues.
"This week, we entered the optimisation, polish, and bug fixing phase for the 3.0 feature set".
On the Patch's equally meaty Schedule Report, the developer revealed that some recently encountered "stability issues", as well as "ongoing work on the new Patcher system" and various new bugs are to blame for the delay.
If interested in keeping up with the game's development, Cloud Imperium has published a public development schedule.
With the long awaited v3.0 update to Star Citizen still undated, players have been expressing concern over the delay. "There are thousands of new assets, millions of entities to manage, new UI, new features, multiple new backend services, etc. all being introduced in 3.0".
The post goes on to emphasise the scale of the 3.0 update, stating that with great size of an update comes great responsibility of bug fixing, "which obviously reshapes those estimates and changes those dates".
The developer added that all of Cloud Imperium Games is "working feverishly" to finish the Alpha 3.0 update, adding that this version of 3.0 will be "something bigger, something pretty groundbreaking, something magnificent".
Star Citizen's Alpha 3.0 update adds an "entirely explorable solar system" and adds the first tools and systems that players can use to create outpost and communities. These date ranges are dynamic according to the challenges presented to us at that time, and we actively maintain that to keep you up to date.
KitGuru Says: It's a hard one with Star Citizen because the sheer scope of the game eclipses most that have ever attempted such a feat, but it has experienced a plethora of delays since its expected 2014 release.